I experienced a few games where my team lost almost every team fight but played the objective better, resulting in a win.īleeding Edge – Review Image Provided by Ninja Theory It’s the more enjoyable game mode of the two, as it allows for more options than simply fighting your way to victory. The second is called Power Collection and involves facing off to collect power cells during a collection phase and dropping them off at checkpoints around the map after. The match is played up to 600 and this allows for the possibilities of comebacks and tight matches. These zones shift every minute and you get one point per second for every command zone that you control at any given time. The first mode is called Objective Control and as the name suggests, it involves gaining points by controlling various control zones. Choosing Fight vaults you into one of two game modes, from a selection of five potential maps. While there are a few various options to choose from, only one has to do with actually playing the game and that is Fight. Right after you boot up the game, you’re greeted with a thumping, energy-filled techno track and a graffiti-laden menu screen. Bleeding Edge – Review Image Provided by Ninja Theory Fast forward to the game’s release and Bleeding Edge still has a fantastic sense of personality to it and some great ideas, but they’re unfortunately hampered by a frustrating gameplay loop and lack of meaningful options. In many ways, it reminded me of Overwatch, a game that I have sunk hundreds of hours into and continue to play on a regular basis, but it also felt different enough to warrant existing. Lining up at the Xbox press event, I saw a team-based game with colourful characters and an interesting focus on melee combat.Īlthough I was only able to play one round of it, I was impressed by the snappy feeling and the various abilities that characters had. Bleeding Edge was the game that I was most intrigued by during E3 2019.
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